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FLASH Chapter 2

FLASH - CHAPTER 2 Timeline: The timeline is the section of flash that enables you to organize all of the elements that make up your movie and see what is placed at certain points throughout your publication.  The Timeline organizes items such as scenes, layers and frames and it is also used to create animated effects.  Of all of the elements of Flash, the Timeline is probably the most important and also the most complicated for the novice as there is no equivalent n other software packages. The Stage: The stage is the area where the content for a Flash movie is placed.  This can be done by drawing objects directly onto the stage, dragging them from the Flash library or importing them from other applications.  At any given frame in a Flash movie, the contents for that frame are displayed on the stage.  So the contents of frame 1 could look very different from the contents of frame 20 in a movie.  The grey area around the stage is known as the Work Area and this can be

Flash Introduction

CHAPTER 1 FLASH INTRODUCTION Three most important aspects of Flash:  1.  Vector-based graphics 2.  Streaming 3.  Compression  Vector Based Graphics Traditionally, images on the Web have been bitmaps i.e. images that are made up of pixels, or tine colored dots.  Since each pixel adds to the file size of the image, you have to walk a fine line between quality and file sizes.  Also, when a bitmap image is resized it an deteriorate in quality. Since one of the main functions of Flash is creating drawing objects, it is vital that it can do this in an efficient and high-quality way.  It achieves this by using a vector-based system for producing graphics, rather than a pixel-based one.  A vector-based system is one where objects, lines and fills are created using mathematical equations.  This has two considerable advantages: 1.  Vector-based images are usually a lot smaller in file size than their bitmap counterparts. 2.  Vector-based images lose very little imag